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SIGGRAPH Conference Publications, 1981-1996. Finding Aid.

Summary Information
Title: SIGGRAPH conference publications
Dates:
Creator: SIGGRAPH
Extent: 11 boxes (10.2 cubic feet)
Language: English
Collection Number: CBI 85
Abstract:
Collection contains printed course materials for the various courses, tutorials, and seminars given at SIGGRAPH conferences, a selection of conference programs and catalogs, as well as three volumes of SIGGRAPH's Video Review

Repository: University of Minnesota Libraries. Charles Babbage Institute.

Access and Use
Acquisition Information:

SIGGRAPH '84 course notes were acquired from the SIGGRAPH conference held in Minneapolis in 1984; the remainder of material was donated to the Charles Babbage Institute by Larry Lamb in November 2001.

Access Restrictions:

Access to the collection is unrestricted.

Copyright:

CBI does not hold the copyright to the materials in the collection. Researchers may quote from the collection under the fair use provisions of the copyright law (Title 17, U.S. Code).

Preferred Citation:

SIGGRAPH Conference Publications (CBI 85), Charles Babbage Institute, Charles Babbage Institute.


Arrangement

The materials in this collection are arranged into the following groups:

  • SIGGRAPH Course Notes, Tutorials, and Seminars, 1981, 1983-1993, 1996
  • SIGGRAPH Programs and Catalogs, 1983-1984, 1986-1990, 1992, 1996
  • SIGGRAPH Video Review, 1988-1990

Historical Note

SIGGRAPH, the Special Interest Group on Graphics of the Association for Computing Machinery, has held an annual international conference on computer graphics and interactive techniques since 1974.


Collection Scope and Content Note

The collection includes printed course materials for the various courses, tutorials, and seminars given at SIGGRAPH conferences, and a selection of conference programs and catalogs. Also included are three volumes of SIGGRAPH's Video Review, a text and video publication containing selections from the "Computer Animation Festival" and "Animation Screening Room" programs at SIGGRAPH annual conferences.

Subject Terms
Index Terms
  • This collection is indexed under the following headings in the catalog of the University of Minnesota Libraries. Researchers desiring materials about related topics, persons, or places should search the catalog using these headings.
  • SIGGRAPH.
  • SIGGRAPH (Conference)
  • Computer graphics -- Congresses.
  • Computer graphics -- Study and teaching.
  • Interactive computer systems -- Congresses.
Box and Folder List
 Location  Title
 
SIGGRAPH Course Notes, Tutorials, and Seminars, 1981, 1983-1993, 1996  
 
1981 
Box 1
Low-Cost Graphics (Vol. C: ) Box 1
 
Two-Dimensional Computer Animation (Vol. G: ) Box 1
 
Psychology for User-Computer Interfaces (Vol. H: ) Box 1
 
Solid Modeling (Vol. I: ) Box 1
 
Three-Dimensional Computer Animation (Vol. N: ) Box 1
 
How to Design User-Computer Interfaces (Vol. O: ) Box 1
 
Sculptured Surfaces (Vol. P: ) Box 1
 
State-of-the-Art in Image Synthesis (Vol. R: ) Box 1
 
1983 
Box 1
Introduction to Computer Animation (Vol. 7: ) Box 1
 
Introduction to TV, Film, Video, and Printing (Vol. 8: ) Box 1
 
The Artist/Designer and Computer Graphics (Vol. 18: ) Box 1
 
1984 
Box 1
Introduction to Computer Graphics (Vol. 1: ) Box 1, Folder 1
 
Colour Perception (Vol. 2: ) Box 1, Folder 2
 
Introduction to Raster Graphics (Vol. 3: ) Box 1, Folder 3
 
Psychology of User-Computer Interfaces (Vol. 4: ) Box 1, Folder 4
 
How to Design User-Computer Interfaces (Vol. 5: ) Box 1, Folder 5
 
Device-Independent Computer Graphics Using the Standard: GKS (Vol. 6: ) Box 1, Folder 6
 
Entrepreneurship--Starting and Growing a Computer Business (Vol. 7: ) Box 1, Folder 7
 
Introduction to Computer Animation (Vol. 8: ) Box 1, Folder 8
 
Advanced Computer Graphics Animation (Vol. 9: ) Box 1, Folder 9
 
Introduction to TV, Video, Film, Printing (Vol. 10: ) Box 1, Folder 10
 
State-of-the-Art in Image Synthesis (Vol. 11: ) Box 1, Folder 11
 
Advanced Image Synthesis (Vol. 12: ) Box 1, Folder 12
 
Technologies of Highly Interactive Computer Graphics (Vol. 13: ) Box 1, Folder 13
 
Bitmap Graphics (Vol. 14: ) Box 1, Folder 14
 
The Mathematics of Computer Graphics (Vol. 15: ) Box 1, Folder 15
 
Graphic Applications in Robotics (Vol. 16: ) Box 1, Folder 16
 
CAD Systems (Vol. 17: ) Box 2, Folder 1
 
Introduction to Solid Modeling (Vol. 18: ) Box 2, Folder 2
 
Advanced Topics in Solid Modeling (Vol. 19: ) Box 2, Folder 3
 
Freeform Curves and Surfaces I (Vol. 20: ) Box 2, Folder 4
 
Freeform Curves and Surfaces II (Vol. 21: ) Box 2, Folder 5
 
VLSI and Computer Graphics (Vol. 22: ) Box 2, Folder 6
 
Interdisciplinary Issues in Computer Art and Design (Vol. 23: ) Box 2, Folder 7
 
Medical and Biological Applications of Computer Graphics (Vol. 24: ) Box 2, Folder 8
 
Office Automation with a Graphical Accent (Vol. 25: ) Box 2, Folder 9
 
Distributed Graphics Systems: Workstations, Microcomputers, and Mainframes (Vol. 26: ) Box 2, Folder 10
 
Building Scientific and Engineering Graphics Applications (Vol. 27: ) Box 2, Folder 11
 
1985 
Box 2
Introduction to Color Raster Graphics (Vol. 2: ) Box 2
 
Advanced Computer Animation (Vol. 10: ) Box 2
 
State-of-the-Art in Image Synthesis (Vol. 11: ) Box 2
 
Aesthetic Issues in Computer Graphic Art for Mass Media (Vol. 23: ) Box 2
 
1986 
Box 2
Fractals: Basic Concepts, Computation, and Selected Topics (Vol. 11: ) Box 2
 
Developments in Ray Tracing (Vol. 12: ) Box 2
 
State of the Art in Image Synthesis (Vol. 15: ) Box 2
 
Image Rendering Tricks (Vol. 16: ) Box 2
 
Interactive Laser Videodisc: Applications and Production (Vol. 17: ) Box 2
 
Computer Animation: 3-D Motion Specification and Control (Vol. 23: ) Box 2
 
Financing and Asset Management of the Developing, High Growth Computer Graphics Company (Vol. 30: ) Box 2
 
1987 
Box 2
Fundamentals and Overview of Computer Graphics (Vol. 1: ) Box 2
 
Documentation Graphics (Vol. 2: ) Box 2
 
Animation Appreciation (Vol. 3: ) Box 2
Box 3
Integrating Music and Graphics (Vol. 4: ) Box 3
 
3-D Character Animation by Computer (Vol. 5: ) Box 3
 
Special Effects with Computer Graphics (Vol. 8: ) Box 3
 
Computer Animation Using Video Techniques (Vol. 9: ) Box 3
 
Computer Animation: 3-D Motion Specification and Control (Vol. 10: ) Box 3
 
Applying Graphics Standards (Vol. 11: ) Box 3
 
Using the PHIGS Standard (Vol. 12: ) Box 3
 
Introduction to Ray Tracing (Vol. 13: ) Box 3
 
Object-Oriented Geometric Modeling and Rendering (Vol. 14: ) Box 3
 
Fractals: Introduction, Basics and Perspectives (Vol. 15: ) Box 3
 
The Modeling of Natural Phenomena (Vol. 16: ) Box 3
 
Topics in Physically-Based Modeling (Vol. 17: ) Box 3
 
Quadtree and Octree Methods (Vol. 18: ) Box 3
 
Geometry for Computer Graphics and Computer Aided Design (Vol. 19: ) Box 3
 
The Geometry of Curve and Surface Design (Vol. 20: ) Box 3
 
Human-Computer Interaction: Selected Theories, Technologies and Techniques (Vol. 21: ) Box 3
 
User Interface Management Systems (Vol. 22: ) Box 3
 
Introduction to Window Management (Vol. 23: ) Box 3
 
Color in Computer Graphics (Vol. 24: ) Box 3
Box 4
Introduction to Solid Modeling (Vol. 25: ) Box 4
 
Advanced Topics in Solid Modeling (Vol. 26: ) Box 4
 
Computer Graphics and the Sciences (Vol. 27: ) Box 4
 
Computer Graphics and Animation in the Physical Sciences (Vol. 28: ) Box 4
 
Algorithms for Data Representation Graphics (Vol. 29: ) Box 4
 
Digital Image Processing Fundamentals (Vol. 30: ) Box 4
 
1988 
Box 4
Special Effects with Computer Graphics (Vol. 5: ) Box 4
 
3-D Character Animation by Computer (Vol. 6: ) Box 4
 
Image Synthesis (Vol. 9: ) Box 4
 
A Consumer's and Developer's Guide to Image Synthesis (Vol. 10: ) Box 4
 
Developments in Physically-Based Modeling (Vol. 27: ) Box 4
 
1989 
Box 4
Perceptual Discrepancies in Color Production Technology (Vol. 1: ) Box 4
 
Artists' and Designers' Introduction to Computer Graphics (Vol. 2: ) Box 4
 
3D Character Animation by Computer (Vol. 4: ) Box 4
 
Fundamentals and Overview of Computer Graphics (Vol. 5: ) Box 4
 
Applications Programming for the X Window System (Vol. 6: ) Box 4
 
Experiential Computer Art (Vol. 7: ) Box 4
 
Emerging User-Interface Media: Potentials and Challenges (Vol. 8: ) Box 4
 
Introduction to Computer Animation (Vol. 9: ) Box 4
 
Introduction to Window Management (Vol. 11: ) Box 4
 
An Introduction to Ray Tracing (Vol. 12: ) Box 4
Box 5
2D and 3D Visual Workshop (Vol. 13: ) Box 5
 
Contemporary Approaches to Geometry for Computer Graphics and Computer-Aided Design (Vol. 14: ) Box 5
 
Usability Testing and Design Guidelines for Graphical User Interfaces (Vol. 15: ) Box 5
 
Parallel Processing and Advanced Architectures in Computer Graphics (Vol. 16: ) Box 5
 
Introductions to Visual Programming Environments (Vol. 17: ) Box 5
 
Radiosity (Vol. 18: ) Box 5
 
Curve and Surface Design: From Geometry to Applications (Vol. 19: ) Box 5
 
Solid Modeling: Architectures, Mathematics, and Algorithms (Vol. 20: ) Box 5
 
State of the Art in Facial Animation (Vol. 22: ) Box 5
 
Math for SIGGRAPH (Vol. 23: ) Box 5
 
Stereographics (Vol. 24: ) Box 5
 
The Computer Graphics Interface-The Next International Graphics Standard (Vol. 25: ) Box 5
 
X3D-PEX (PEX): 3D Graphics in a Distributed Window System (Vol. 26: ) Box 5
 
The Postscript Page Description Language (Vol. 27: ) Box 5
 
State of the Art in Data Visualization (Vol. 28: ) Box 5
 
Implementing and Interacting with Real-Time Microworlds (Vol. 29: ) Box 5
 
Topics in Physically-Based Modeling (Vol. 30: ) Box 5
 
1990 
Box 5
Educator's Seminar-Education for Visualization (Vol. S: ) Box 5
Box 6
Fundamentals and Overview of Computer Graphics (Vol. 1: ) Box 6
 
Introduction to Hypertext and Hypermedia  Box 6
 
Generation of Three-Dimensional Data for Computer Image Synthesis (Vol. 5: ) Box 6
 
Stereographics (Vol. 6: ) Box 6
 
Emerging User-Interface Media: Potentials and Challenges (Vol. 7: ) Box 6
 
Human Figure Animation: Approaches and Applications (Vol. 8: ) Box 6
 
PHIGS PLUS: Advanced Three-Dimensional Graphics with a Standard Application Programmer Interface (Vol. 9: ) Box 6
 
Character Animation by Computer (Vol. 10: ) Box 6
 
Volume Visualization Algorithms and Architectures (Vol. 11: ) Box 6
 
Solid Modeling: Architectures, Mathematics, and Algorithms (Vol. 12: ) Box 6
 
Curve and Surface Design: From Geometry to Application (Vol. 13: ) Box 6
 
The Computer Graphics Interface (CGI)-The Next International Graphics Standard (Vol. 14: ) Box 6
 
Fractals: Analysis and Modeling (Vol. 15: ) Box 6
 
Introduction to Window Management (Vol. 16: ) Box 6
 
Computer Graphics in Visual Effects (Vol. 17: ) Box 6
 
The Renderman Interface and Shading Language (Vol. 18: ) Box 6
 
X3D-PEX (PEX): Three-Dimensional Graphics in a Distributed Window System (Vol. 19: ) Box 6
Box 7
The Postscript Page Description Language (Vol. 20: ) Box 7
 
Video Technology for Computer Graphics (Vol. 22: ) Box 7
 
Modeling and Animating with Implicit Surfaces (Vol. 23: ) Box 7
 
Advanced Topics in Ray Tracing (Vol. 24: ) Box 7
 
Unifying Parametric and Implicit Surface Representation for Computer Graphics (Vol. 25: ) Box 7
 
State of the Art in Facial Animation (Vol. 26: ) Box 7
 
State of the Art in Data Visualization (Vol. 27: ) Box 7
 
Parallel Algorithms and Architectures for 3D Image Generation (Vol. 28: ) Box 7
 
1991 
Box 7
Fundamental and Overview of Computer Graphics (Vol. 1: ) Box 7
 
Math for SIGGRAPH (Vol. 2: ) Box 7
 
Virtual Interface Technology (Virtual Reality) (Vol. 3: ) Box 7
 
Education of a Computer Animator (Vol. 4: ) Box 7
 
New Media Applications in Art and Design (Vol. 5: ) Box 7
 
Graphic Design and the Graphical Interface in the New Media Environment (Vol. 6: ) Box 7
 
Introduction to Volume Visualization (Vol. 7: ) Box 7
 
State of the Art in Volume Visualization (Vol. 8: ) Box 7
 
Understanding Visual Perception and its Impact on Computer Graphics (Vol. 9: ) Box 7
 
Visualizing Multidimensional Data (Vol. 10: ) Box 7
 
Radiosity (Vol. 11: ) Box 7
Box 8
Frontiers in Rendering (Vol. 12: ) Box 8
 
Introduction to Fractals (Vol. 13: ) Box 8
 
Fractal Modeling in 3D Computer Graphics and Imaging (Vol. 14: ) Box 8
 
PHIGS PLUS: Proposed Extension to PHIGS Graphic Standard (Vol. 15: ) Box 8
 
X3D-PEX (PEX): Three-Dimensional Graphics in a Distributed Window System (Vol. 16: ) Box 8
 
High Definition Television (HDTV) Technology (Vol. 18: ) Box 8
 
Technical Evaluation of 3D Graphics Workstations (Vol. 19: ) Box 8
 
Advanced Techniques in Human Modeling, Animation, and Rendering (Vol. 20: ) Box 8
 
The RenderMan Interface and Shading Language (Vol. 21: ) Box 8
 
Object and Constraint Paradigms for Graphics (Vol. 22: ) Box 8
 
An Introduction to Physically Based Modeling (Vol. 23: ) Box 8
 
Generation of Three-Dimensional Data for Computer Image Synthesis (Vol. 24: ) Box 8
 
Topics in the Construction, Manipulation, and Assessment of Spline Surfaces (Vol. 25: ) Box 8
 
Blossoming: The New Polar-Form Approach to Spline Curves and Surfaces (Vol. 26: ) Box 8
 
Photorealistic Volume Modeling and Rendering Techniques (Vol. 27: ) Box 8
 
1992 
Box 8
Advanced Techniques in Human Modeling, Animation, and Rendering (Vol. 17: ) Box 8
 
1993 
Box 8
Developing Large-Scale Graphics Software Toolkits (Vol. 3: ) Box 8
Box 9
Modeling in Computer Graphics (Vol. 40: ) Box 9
 
Implementing Virtual Reality (Vol. 43: ) Box 9
 
Procedural Modeling and Rendering Techniques (Vol. 44: ) Box 9
 
Recent Techniques in Human Modeling, Animation, and Rendering (Vol. 80: ) Box 9
 
An Introduction to Data Sonification (Vol. 81: ) Box 9
 
1996 
Box 9
3D Graphics Programming with Quickdraw 3D (Vol. 2: ) Box 9
 
(Vol. 3: ) Box 9
 
Programming with Open GL: An Introduction (Vol. 4: ) Box 9
 
Design and Application of Object-Oriented 3D Graphics and Visualization Systems (Vol. 5: ) Box 9
 
Global Illumination in Architecture and Theater (Vol. 7: ) Box 9
 
Information Visualization (Vol. 8: ) Box 9
 
Introduction to Computer Graphics (Vol. 9: ) Box 9
 
Procedural Modeling and Animation Techniques (Vol. 10: ) Box 9
 
Implicit Surfaces for Geometric Modeling and Computer Graphics (Vol. 11: ) Box 9
 
Graphic Design for Usable GUIs (Vol. 12: ) Box 9
 
Wavelets in Computer Graphics (Vol. 13: ) Box 9
 
Introduction to Virtual Reality (Vol. 14: ) Box 9
 
A Practical Guide to Recording Video Animation from Computer Graphics (Vol. 15: ) Box 9
 
Visualizing Scientific Data and Information: Focusing on the Physical and Natural Sciences (Vol. 16: ) Box 9
 
Creating and Manipulating Sound to Enhance Computer Graphics (Vol. 17/18: ) Box 9
 
High-Technology Marketing: An Introduction to Key Concepts and Tools for Strategic Marketing of Technology Products (Vol. 19: ) Box 9
 
Introduction to Digital Compositing / Intermediate Digital Compositing (Vol. 20/21: ) Box 9
 
OpenGL and Window System Integration (Vol. 22: ) Box 9
 
Programming with Open GL: Advanced Rendering (Vol. 23: ) Box 9
 
How to Survive as a Computer Graphics Entrepreneur (Vol. 24: ) Box 9
 
Life-Like, Believable Communication Agents (Vol. 25: ) Box 9
 
Introduction to Curves and Surfaces (Vol. 26: ) Box 9
 
Fractal Models for Image Synthesis, Compression, and Analysis (Vol. 27: ) Box 9
 
Digital Color (Vol. 28: ) Box 9
 
Representations of Geometry for Computer Graphics (Vol. 29: ) Box 9
 
Pixel Cinematography: A Lighting Approach for Computer Graphics (Vol. 30: ) Box 9
Box 10
Practical 3D User Interface Design (Vol. 31: ) Box 10
 
Introduction to VRML (Vol. 32: ) Box 10
 
Designing Real-Time 3D Graphics for Entertainment (Vol. 33: ) Box 10
 
Volume Visualization: Principles and Practice (Vol. 34: ) Box 10
 
Interactive Walkthrough of Large Geometric Databases (Vol. 35: ) Box 10
 
Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality (Vol. 36: ) Box 10
 
So Real I Can Almost Touch It: The Use of Touch as an I/O Device for Graphics and Visualization (Vol. 37: ) Box 10
 
Scene Modeling Tools in Open Inventor (Vol. 38: ) Box 10
 
Programming Animation and Interaction in Open Inventor (Vol. 39: ) Box 10
 
The Making of Toy Story  Box 10
 
SIGGRAPH Programs and Catalogs, 1983-1984, 1986-1990, 1992, 1996 
Box 10
Film and Video Shows, 1983. Box 10, Folder 1
 
Electronic Theater, 1984. Box 10, Folder 2
 
Art Show Catalog, 1986. Box 10, Folder 3
 
SIGGRAPH Art Show, 1987. Box 10, Folder 4
 
Film and Video Show, 1988. Box 10, Folder 5
 
Advance Program, 1988. Box 10, Folder 6
 
Computer Art in Context, 1989. Box 10, Folder 7
 
Digital Image-Digital Cinema, 1990. Box 10, Folder 8
 
Final Program, 1992. Box 10
 
Program and Buyer's Guide, 1996. Box 10, Folder 10
 
SIGGRAPH Video Review, 1988-1990 
Box 10
Visualization: State of the Art, 1988. (Vol. 30: ) Box 10, Folder 11
 
Video: Parts 1-3.  Box 10, Folder 12-14
 
Volume Visualization: State of the Art, 1989. (Vol. 44: ) Box 10, Folder 15
 
Video.  Box 10, Folder 16
 
HDTV and the Quest for Virtual Reality, 1990. (Vol. 60: ) Box 10, Folder 17
Box 11
Video: Parts 1-2  Box 11, Folder 1-2