| Location |
Title |
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SIGGRAPH Course Notes, Tutorials, and Seminars,
1981, 1983-1993, 1996 |
| |
1981 |
|
Box 1 |
Low-Cost Graphics (Vol. C: ) Box 1
|
| |
Two-Dimensional Computer Animation (Vol. G: ) Box 1
|
| |
Psychology for User-Computer Interfaces (Vol. H: ) Box 1
|
| |
Solid Modeling (Vol. I: ) Box 1
|
| |
Three-Dimensional Computer Animation (Vol. N: ) Box 1
|
| |
How to Design User-Computer Interfaces (Vol. O: ) Box 1
|
| |
Sculptured Surfaces (Vol. P: ) Box 1
|
| |
State-of-the-Art in Image Synthesis (Vol. R: ) Box 1
|
| |
1983 |
|
Box 1 |
Introduction to Computer Animation (Vol. 7: ) Box 1
|
| |
Introduction to TV, Film, Video, and
Printing (Vol. 8: ) Box 1
|
| |
The Artist/Designer and Computer Graphics (Vol. 18: ) Box 1
|
| |
1984 |
|
Box 1 |
Introduction to Computer Graphics (Vol. 1: ) Box 1, Folder 1
|
| |
Colour Perception (Vol. 2: ) Box 1, Folder 2
|
| |
Introduction to Raster Graphics (Vol. 3: ) Box 1, Folder 3
|
| |
Psychology of User-Computer Interfaces (Vol. 4: ) Box 1, Folder 4
|
| |
How to Design User-Computer Interfaces (Vol. 5: ) Box 1, Folder 5
|
| |
Device-Independent Computer Graphics Using the
Standard: GKS (Vol. 6: ) Box 1, Folder 6
|
| |
Entrepreneurship--Starting and Growing a Computer
Business (Vol. 7: ) Box 1, Folder 7
|
| |
Introduction to Computer Animation (Vol. 8: ) Box 1, Folder 8
|
| |
Advanced Computer Graphics Animation (Vol. 9: ) Box 1, Folder 9
|
| |
Introduction to TV, Video, Film, Printing (Vol. 10: ) Box 1, Folder 10
|
| |
State-of-the-Art in Image Synthesis (Vol. 11: ) Box 1, Folder 11
|
| |
Advanced Image Synthesis (Vol. 12: ) Box 1, Folder 12
|
| |
Technologies of Highly Interactive Computer
Graphics (Vol. 13: ) Box 1, Folder 13
|
| |
Bitmap Graphics (Vol. 14: ) Box 1, Folder 14
|
| |
The Mathematics of Computer Graphics (Vol. 15: ) Box 1, Folder 15
|
| |
Graphic Applications in Robotics (Vol. 16: ) Box 1, Folder 16
|
| |
CAD Systems (Vol. 17: ) Box 2, Folder 1
|
| |
Introduction to Solid Modeling (Vol. 18: ) Box 2, Folder 2
|
| |
Advanced Topics in Solid Modeling (Vol. 19: ) Box 2, Folder 3
|
| |
Freeform Curves and Surfaces I (Vol. 20: ) Box 2, Folder 4
|
| |
Freeform Curves and Surfaces II (Vol. 21: ) Box 2, Folder 5
|
| |
VLSI and Computer Graphics (Vol. 22: ) Box 2, Folder 6
|
| |
Interdisciplinary Issues in Computer Art and
Design (Vol. 23: ) Box 2, Folder 7
|
| |
Medical and Biological Applications of Computer
Graphics (Vol. 24: ) Box 2, Folder 8
|
| |
Office Automation with a Graphical Accent (Vol. 25: ) Box 2, Folder 9
|
| |
Distributed Graphics Systems: Workstations,
Microcomputers, and Mainframes (Vol. 26: ) Box 2, Folder 10
|
| |
Building Scientific and Engineering Graphics
Applications (Vol. 27: ) Box 2, Folder 11
|
| |
1985 |
|
Box 2 |
Introduction to Color Raster Graphics (Vol. 2: ) Box 2
|
| |
Advanced Computer Animation (Vol. 10: ) Box 2
|
| |
State-of-the-Art in Image Synthesis (Vol. 11: ) Box 2
|
| |
Aesthetic Issues in Computer Graphic Art for Mass
Media (Vol. 23: ) Box 2
|
| |
1986 |
|
Box 2 |
Fractals: Basic Concepts, Computation, and Selected
Topics (Vol. 11: ) Box 2
|
| |
Developments in Ray Tracing (Vol. 12: ) Box 2
|
| |
State of the Art in Image Synthesis (Vol. 15: ) Box 2
|
| |
Image Rendering Tricks (Vol. 16: ) Box 2
|
| |
Interactive Laser Videodisc: Applications and
Production (Vol. 17: ) Box 2
|
| |
Computer Animation: 3-D Motion Specification and
Control (Vol. 23: ) Box 2
|
| |
Financing and Asset Management of the Developing, High
Growth Computer Graphics Company (Vol. 30: ) Box 2
|
| |
1987 |
|
Box 2 |
Fundamentals and Overview of Computer
Graphics (Vol. 1: ) Box 2
|
| |
Documentation Graphics (Vol. 2: ) Box 2
|
| |
Animation Appreciation (Vol. 3: ) Box 2
|
|
Box 3 |
Integrating Music and Graphics (Vol. 4: ) Box 3
|
| |
3-D Character Animation by Computer (Vol. 5: ) Box 3
|
| |
Special Effects with Computer Graphics (Vol. 8: ) Box 3
|
| |
Computer Animation Using Video Techniques (Vol. 9: ) Box 3
|
| |
Computer Animation: 3-D Motion Specification and
Control (Vol. 10: ) Box 3
|
| |
Applying Graphics Standards (Vol. 11: ) Box 3
|
| |
Using the PHIGS Standard (Vol. 12: ) Box 3
|
| |
Introduction to Ray Tracing (Vol. 13: ) Box 3
|
| |
Object-Oriented Geometric Modeling and
Rendering (Vol. 14: ) Box 3
|
| |
Fractals: Introduction, Basics and
Perspectives (Vol. 15: ) Box 3
|
| |
The Modeling of Natural Phenomena (Vol. 16: ) Box 3
|
| |
Topics in Physically-Based Modeling (Vol. 17: ) Box 3
|
| |
Quadtree and Octree Methods (Vol. 18: ) Box 3
|
| |
Geometry for Computer Graphics and Computer Aided
Design (Vol. 19: ) Box 3
|
| |
The Geometry of Curve and Surface Design (Vol. 20: ) Box 3
|
| |
Human-Computer Interaction: Selected Theories,
Technologies and Techniques (Vol. 21: ) Box 3
|
| |
User Interface Management Systems (Vol. 22: ) Box 3
|
| |
Introduction to Window Management (Vol. 23: ) Box 3
|
| |
Color in Computer Graphics (Vol. 24: ) Box 3
|
|
Box 4 |
Introduction to Solid Modeling (Vol. 25: ) Box 4
|
| |
Advanced Topics in Solid Modeling (Vol. 26: ) Box 4
|
| |
Computer Graphics and the Sciences (Vol. 27: ) Box 4
|
| |
Computer Graphics and Animation in the Physical
Sciences (Vol. 28: ) Box 4
|
| |
Algorithms for Data Representation
Graphics (Vol. 29: ) Box 4
|
| |
Digital Image Processing Fundamentals (Vol. 30: ) Box 4
|
| |
1988 |
|
Box 4 |
Special Effects with Computer Graphics (Vol. 5: ) Box 4
|
| |
3-D Character Animation by Computer (Vol. 6: ) Box 4
|
| |
Image Synthesis (Vol. 9: ) Box 4
|
| |
A Consumer's and Developer's Guide to Image
Synthesis (Vol. 10: ) Box 4
|
| |
Developments in Physically-Based Modeling (Vol. 27: ) Box 4
|
| |
1989 |
|
Box 4 |
Perceptual Discrepancies in Color Production
Technology (Vol. 1: ) Box 4
|
| |
Artists' and Designers' Introduction to Computer
Graphics (Vol. 2: ) Box 4
|
| |
3D Character Animation by Computer (Vol. 4: ) Box 4
|
| |
Fundamentals and Overview of Computer
Graphics (Vol. 5: ) Box 4
|
| |
Applications Programming for the X Window
System (Vol. 6: ) Box 4
|
| |
Experiential Computer Art (Vol. 7: ) Box 4
|
| |
Emerging User-Interface Media: Potentials and
Challenges (Vol. 8: ) Box 4
|
| |
Introduction to Computer Animation (Vol. 9: ) Box 4
|
| |
Introduction to Window Management (Vol. 11: ) Box 4
|
| |
An Introduction to Ray Tracing (Vol. 12: ) Box 4
|
|
Box 5 |
2D and 3D Visual Workshop (Vol. 13: ) Box 5
|
| |
Contemporary Approaches to Geometry for Computer
Graphics and Computer-Aided Design (Vol. 14: ) Box 5
|
| |
Usability Testing and Design Guidelines for Graphical
User Interfaces (Vol. 15: ) Box 5
|
| |
Parallel Processing and Advanced Architectures in
Computer Graphics (Vol. 16: ) Box 5
|
| |
Introductions to Visual Programming
Environments (Vol. 17: ) Box 5
|
| |
Radiosity (Vol. 18: ) Box 5
|
| |
Curve and Surface Design: From Geometry to
Applications (Vol. 19: ) Box 5
|
| |
Solid Modeling: Architectures, Mathematics, and
Algorithms (Vol. 20: ) Box 5
|
| |
State of the Art in Facial Animation (Vol. 22: ) Box 5
|
| |
Math for SIGGRAPH (Vol. 23: ) Box 5
|
| |
Stereographics (Vol. 24: ) Box 5
|
| |
The Computer Graphics Interface-The Next International
Graphics Standard (Vol. 25: ) Box 5
|
| |
X3D-PEX (PEX): 3D Graphics in a Distributed Window
System (Vol. 26: ) Box 5
|
| |
The Postscript Page Description Language (Vol. 27: ) Box 5
|
| |
State of the Art in Data Visualization (Vol. 28: ) Box 5
|
| |
Implementing and Interacting with Real-Time
Microworlds (Vol. 29: ) Box 5
|
| |
Topics in Physically-Based Modeling (Vol. 30: ) Box 5
|
| |
1990 |
|
Box 5 |
Educator's Seminar-Education for
Visualization (Vol. S: ) Box 5
|
|
Box 6 |
Fundamentals and Overview of Computer
Graphics (Vol. 1: ) Box 6
|
| |
Introduction to Hypertext and Hypermedia Box 6
|
| |
Generation of Three-Dimensional Data for Computer
Image Synthesis (Vol. 5: ) Box 6
|
| |
Stereographics (Vol. 6: ) Box 6
|
| |
Emerging User-Interface Media: Potentials and
Challenges (Vol. 7: ) Box 6
|
| |
Human Figure Animation: Approaches and
Applications (Vol. 8: ) Box 6
|
| |
PHIGS PLUS: Advanced Three-Dimensional Graphics with a
Standard Application Programmer Interface (Vol. 9: ) Box 6
|
| |
Character Animation by Computer (Vol. 10: ) Box 6
|
| |
Volume Visualization Algorithms and
Architectures (Vol. 11: ) Box 6
|
| |
Solid Modeling: Architectures, Mathematics, and
Algorithms (Vol. 12: ) Box 6
|
| |
Curve and Surface Design: From Geometry to
Application (Vol. 13: ) Box 6
|
| |
The Computer Graphics Interface (CGI)-The Next
International Graphics Standard (Vol. 14: ) Box 6
|
| |
Fractals: Analysis and Modeling (Vol. 15: ) Box 6
|
| |
Introduction to Window Management (Vol. 16: ) Box 6
|
| |
Computer Graphics in Visual Effects (Vol. 17: ) Box 6
|
| |
The Renderman Interface and Shading
Language (Vol. 18: ) Box 6
|
| |
X3D-PEX (PEX): Three-Dimensional Graphics in a
Distributed Window System (Vol. 19: ) Box 6
|
|
Box 7 |
The Postscript Page Description Language (Vol. 20: ) Box 7
|
| |
Video Technology for Computer Graphics (Vol. 22: ) Box 7
|
| |
Modeling and Animating with Implicit
Surfaces (Vol. 23: ) Box 7
|
| |
Advanced Topics in Ray Tracing (Vol. 24: ) Box 7
|
| |
Unifying Parametric and Implicit Surface
Representation for Computer Graphics (Vol. 25: ) Box 7
|
| |
State of the Art in Facial Animation (Vol. 26: ) Box 7
|
| |
State of the Art in Data Visualization (Vol. 27: ) Box 7
|
| |
Parallel Algorithms and Architectures for 3D Image
Generation (Vol. 28: ) Box 7
|
| |
1991 |
|
Box 7 |
Fundamental and Overview of Computer
Graphics (Vol. 1: ) Box 7
|
| |
Math for SIGGRAPH (Vol. 2: ) Box 7
|
| |
Virtual Interface Technology (Virtual
Reality) (Vol. 3: ) Box 7
|
| |
Education of a Computer Animator (Vol. 4: ) Box 7
|
| |
New Media Applications in Art and Design (Vol. 5: ) Box 7
|
| |
Graphic Design and the Graphical Interface in the New
Media Environment (Vol. 6: ) Box 7
|
| |
Introduction to Volume Visualization (Vol. 7: ) Box 7
|
| |
State of the Art in Volume Visualization (Vol. 8: ) Box 7
|
| |
Understanding Visual Perception and its Impact on
Computer Graphics (Vol. 9: ) Box 7
|
| |
Visualizing Multidimensional Data (Vol. 10: ) Box 7
|
| |
Radiosity (Vol. 11: ) Box 7
|
|
Box 8 |
Frontiers in Rendering (Vol. 12: ) Box 8
|
| |
Introduction to Fractals (Vol. 13: ) Box 8
|
| |
Fractal Modeling in 3D Computer Graphics and
Imaging (Vol. 14: ) Box 8
|
| |
PHIGS PLUS: Proposed Extension to PHIGS Graphic
Standard (Vol. 15: ) Box 8
|
| |
X3D-PEX (PEX): Three-Dimensional Graphics in a
Distributed Window System (Vol. 16: ) Box 8
|
| |
High Definition Television (HDTV)
Technology (Vol. 18: ) Box 8
|
| |
Technical Evaluation of 3D Graphics
Workstations (Vol. 19: ) Box 8
|
| |
Advanced Techniques in Human Modeling, Animation, and
Rendering (Vol. 20: ) Box 8
|
| |
The RenderMan Interface and Shading
Language (Vol. 21: ) Box 8
|
| |
Object and Constraint Paradigms for
Graphics (Vol. 22: ) Box 8
|
| |
An Introduction to Physically Based
Modeling (Vol. 23: ) Box 8
|
| |
Generation of Three-Dimensional Data for Computer
Image Synthesis (Vol. 24: ) Box 8
|
| |
Topics in the Construction, Manipulation, and
Assessment of Spline Surfaces (Vol. 25: ) Box 8
|
| |
Blossoming: The New Polar-Form Approach to Spline
Curves and Surfaces (Vol. 26: ) Box 8
|
| |
Photorealistic Volume Modeling and Rendering
Techniques (Vol. 27: ) Box 8
|
| |
1992 |
|
Box 8 |
Advanced Techniques in Human Modeling, Animation, and
Rendering (Vol. 17: ) Box 8
|
| |
1993 |
|
Box 8 |
Developing Large-Scale Graphics Software
Toolkits (Vol. 3: ) Box 8
|
|
Box 9 |
Modeling in Computer Graphics (Vol. 40: ) Box 9
|
| |
Implementing Virtual Reality (Vol. 43: ) Box 9
|
| |
Procedural Modeling and Rendering
Techniques (Vol. 44: ) Box 9
|
| |
Recent Techniques in Human Modeling, Animation, and
Rendering (Vol. 80: ) Box 9
|
| |
An Introduction to Data Sonification (Vol. 81: ) Box 9
|
| |
1996 |
|
Box 9 |
3D Graphics Programming with Quickdraw 3D (Vol. 2: ) Box 9
|
| |
(Vol. 3: ) Box 9
|
| |
Programming with Open GL: An Introduction (Vol. 4: ) Box 9
|
| |
Design and Application of Object-Oriented 3D Graphics
and Visualization Systems (Vol. 5: ) Box 9
|
| |
Global Illumination in Architecture and
Theater (Vol. 7: ) Box 9
|
| |
Information Visualization (Vol. 8: ) Box 9
|
| |
Introduction to Computer Graphics (Vol. 9: ) Box 9
|
| |
Procedural Modeling and Animation
Techniques (Vol. 10: ) Box 9
|
| |
Implicit Surfaces for Geometric Modeling and Computer
Graphics (Vol. 11: ) Box 9
|
| |
Graphic Design for Usable GUIs (Vol. 12: ) Box 9
|
| |
Wavelets in Computer Graphics (Vol. 13: ) Box 9
|
| |
Introduction to Virtual Reality (Vol. 14: ) Box 9
|
| |
A Practical Guide to Recording Video Animation from
Computer Graphics (Vol. 15: ) Box 9
|
| |
Visualizing Scientific Data and Information: Focusing
on the Physical and Natural Sciences (Vol. 16: ) Box 9
|
| |
Creating and Manipulating Sound to Enhance Computer
Graphics (Vol. 17/18: ) Box 9
|
| |
High-Technology Marketing: An Introduction to Key
Concepts and Tools for Strategic Marketing of Technology Products (Vol. 19: ) Box 9
|
| |
Introduction to Digital Compositing / Intermediate
Digital Compositing (Vol. 20/21: ) Box 9
|
| |
OpenGL and Window System Integration (Vol. 22: ) Box 9
|
| |
Programming with Open GL: Advanced
Rendering (Vol. 23: ) Box 9
|
| |
How to Survive as a Computer Graphics
Entrepreneur (Vol. 24: ) Box 9
|
| |
Life-Like, Believable Communication Agents (Vol. 25: ) Box 9
|
| |
Introduction to Curves and Surfaces (Vol. 26: ) Box 9
|
| |
Fractal Models for Image Synthesis, Compression, and
Analysis (Vol. 27: ) Box 9
|
| |
Digital Color (Vol. 28: ) Box 9
|
| |
Representations of Geometry for Computer
Graphics (Vol. 29: ) Box 9
|
| |
Pixel Cinematography: A Lighting Approach for Computer
Graphics (Vol. 30: ) Box 9
|
|
Box 10 |
Practical 3D User Interface Design (Vol. 31: ) Box 10
|
| |
Introduction to VRML (Vol. 32: ) Box 10
|
| |
Designing Real-Time 3D Graphics for
Entertainment (Vol. 33: ) Box 10
|
| |
Volume Visualization: Principles and
Practice (Vol. 34: ) Box 10
|
| |
Interactive Walkthrough of Large Geometric
Databases (Vol. 35: ) Box 10
|
| |
Artificial Life for Graphics, Animation, Multimedia,
and Virtual Reality (Vol. 36: ) Box 10
|
| |
So Real I Can Almost Touch It: The Use of Touch as an
I/O Device for Graphics and Visualization (Vol. 37: ) Box 10
|
| |
Scene Modeling Tools in Open Inventor (Vol. 38: ) Box 10
|
| |
Programming Animation and Interaction in Open
Inventor (Vol. 39: ) Box 10
|
| |
The Making of Toy Story Box 10
|
| |
SIGGRAPH Programs and Catalogs, 1983-1984, 1986-1990, 1992, 1996 |
|
Box 10 |
Film and Video Shows, 1983. Box 10, Folder 1
|
| |
Electronic Theater, 1984. Box 10, Folder 2
|
| |
Art Show Catalog, 1986. Box 10, Folder 3
|
| |
SIGGRAPH Art Show, 1987. Box 10, Folder 4
|
| |
Film and Video Show, 1988. Box 10, Folder 5
|
| |
Advance Program, 1988. Box 10, Folder 6
|
| |
Computer Art in Context, 1989. Box 10, Folder 7
|
| |
Digital Image-Digital Cinema, 1990. Box 10, Folder 8
|
| |
Final Program, 1992. Box 10
|
| |
Program and Buyer's Guide, 1996. Box 10, Folder 10
|
| |
SIGGRAPH Video Review, 1988-1990 |
|
Box 10 |
Visualization: State of the Art, 1988. (Vol. 30: ) Box 10, Folder 11
|
| |
Video: Parts 1-3. Box 10, Folder 12-14
|
| |
Volume Visualization: State of the Art, 1989. (Vol. 44: ) Box 10, Folder 15
|
| |
Video. Box 10, Folder 16
|
| |
HDTV and the Quest for Virtual Reality, 1990. (Vol. 60: ) Box 10, Folder 17
|
|
Box 11 |
Video: Parts 1-2 Box 11, Folder 1-2
|